- Mettre des CWindow::  plein de place
- Corriger le bug dans la reshape func de CMainWin

- Va falloir faire la vrification de si la game est nulle
- checker pour le chessmate
- Mettre l'affichage de la version d'OpenGL et tout
- checker gltext
- p-e mettre des dynamic casts

	cout << glGetString(GL_VENDOR) << endl;
	cout << glGetString(GL_RENDERER) << endl;
	cout << glGetString(GL_VERSION) << endl;
	cout << glGetString(GL_EXTENSIONS) << endl << endl;
	cout << gluGetString(GLU_VERSION) << endl;
	cout << gluGetString(GLU_EXTENSIONS) << endl;


- Font par dfaut
typedef struct _iobuf {
int _cnt;    /* num chars left in buffer */
char *_ptr;  /* ptr to next char in buffer */
char *_base; /* beginning of buffer */
int _bufsize;/* size of buffer */
short _flag; /* open mode flags, etc. */
char _file;  /* associated file descriptor */
} FILE;